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What is GateCrasher? Part II PDF Print E-mail
GateCrasher Science Fantasy Adventure

A Fudge based Role-playing game brought to you by Seraphim Guard!

(continued)
The Gate waited, ready to open at the right word.
It waited a long time.

Magic faded into history and became a childhood myth. Humanity settled down to the mundane business of developing technology and a world government. Eventually, the World Federation colonized the Solar System, fueling its growing civilization on the resources of other planets.

One resource was iridium, highly prized for drugs and computer equipment. In 2194 a prospector’s scanners sensed an exceptionally large and pure iridium deposit beneath Ganymede’s surface. The prospector — Bristol Addams of Callisto — went to claim the lode, and discovered a vacuum-frozen corpse crumpled on the largest iridium lode he’d ever seen. The symbols scrawled across the lode gleamed with impossible colors, a circle of light that irresistibly drew Addams’ eyes.

Addams’ gloved hands brushed the runes as he said “What the hell is this?” His suit provided enough conduction for his voice to reach the runes, activating the Gate.

“What the hell is this?”

Words spoken by Bristol Addams — one of which activated the Gate

The prospector’s last words drifted with the magical shock wave as it oozed out of Ganymede. Alien energy poured out of the Gate, traveling at ten percent light speed. Its impact felt feather-light and brick-heavy.

The initial blast of magic ravaged Ganymede, destroying its civilization and most of its inhabitants. Secondary effects shifted the orbits of Jupiter’s other moons. Tertiary effects turned the sun momentarily mauve, Earth’s skies yellow, and the District Advisory Council of the World Federation into splendid specimens of Equus asinus.

Then things started getting weird.

Children came home from school with horns and hooves, or wings and halos. A spate of lycanthropy in the Ceres region of the Asteroid Belt left entire asteroid colonies bloody ruins.

The magical energy had unpredictable effects on machinery. Whole provinces reverted to savagery. The World Federation that had ruled most of the Solar System crumbled under the onslaught, spawning dozens of minor nations. It didn’t help that the WF administrators remained asses.

Once the initial shock wave passed, most worlds responded in the time-honored human fashion. They went to war, fighting as their technology failed.

Spontaneous transformations continued everywhere. People awakened to discover halos hanging over their heads, or learned to fly and start fires at a whim. A fat man and a legion of elves set up shop at Earth’s North Pole, building toys and jet-powered reindeer.

continue

 
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 Copyright © 2007 by Rusttown Press, LLC dba Seraphim Guard. All Rights Reserved.
About Fudge: The Fudge game system is copyrighted ©2000, 2005 by Grey Ghost Press, Inc. and is available for use under the Open Game License. See the fudgerpg.com website for more information.
“RuneQuest” and the RuneQuest logo are Trademarks owned by Issaries, Inc. and are used with permission. The RuneQuest Main Rulebook is available from Mongoose Publishing.