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What is GateCrasher? Part IV PDF Print E-mail
Welcome to GateCrasher!
Welcome to GateCrasher!

continued

How to Use This Book
(should you choose to purchase it, which we hope you do)

This Gatecrasher book is a complete role-playing game, with all the rules and campaign information needed to play. The Game Master should read the entire book. Players should read the Welcome to Gatecrasher section. They may also read the chapters covering Characters, Supernormal Powers, Actions and Combat, Magic, and Technology, as well as A Tourist’s Guide to the Solar System.

GM-only sections include the “Game Master’s Guide,” “Secrets of the Universe,” and “Gatecrasher Creatures.”

Pronoun Usage

“He, him,” etc. are used to refer to a player, and “she, her,” etc. are used to refer to a GM. Pronouns used for characters depend on the character’s presumed sex.

Measurement

Gatecrasher uses the metric system. Since many players are uncomfortable with the metric system, here are rough conversions to the English measurement system:

1 meter (m) = 1 yard
30 centimeters (cm) = 1 foot
1 kilogram (kg) = 2 pounds

Gatecrasher characters would most likely use the metric system. As the solar system was colonized by the China- dominated World Federation, hardbound traditionalists might use the ancient Chinese system of measurement, which we do not reference here.

Customizing the Rules

Gatecrasher includes many optional rules, allowing variable levels of realism and flexibility. The players and Game Master should decide which optional rules to use before play begins.

The FUDGE game system provides more optional rules, different methods of resolving situations, and other goodies. Game Masters wishing to customize the Gatecrasher rules for their own campaigns will find the FUDGE book helpful.

Required Materials

Rulebooks: Every player should have easy access to the Gatecrasher rulebook. The GM may also wish to consult the main FUDGE rule book.

Dice: Gatecrasher uses six-sided dice and percentile dice (two ten-sided dice). Most hobby stores carry these dice in a bountiful array of sizes, colors, and material. Special FUDGE dice are also available, for use with the 4d3 method of dice rolling (see p. 55).

Paper & Pencils: Written records of characters are a must, and note-taking helps a lot. Recording changeable character information in pen is not recommended.

High-tech players can use computers instead of paper and pencil.

continue

 
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 Copyright © 2007 by Rusttown Press, LLC dba Seraphim Guard. All Rights Reserved.
About Fudge: The Fudge game system is copyrighted ©2000, 2005 by Grey Ghost Press, Inc. and is available for use under the Open Game License. See the fudgerpg.com website for more information.
“RuneQuest” and the RuneQuest logo are Trademarks owned by Issaries, Inc. and are used with permission. The RuneQuest Main Rulebook is available from Mongoose Publishing.