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What is GateCrasher? Part V |
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Welcome to GateCrasher!
Welcome to GateCrasher!
continued
Lexicon
Android: A robot with a synthetic living brain. Unlike
robots, androids have true feelings.
Angel: A mortal, intelligent creature who exists to
ensure justice. Angels are elementals, and can detect lies.
Antentropic: The energy radiated by the Prime Gate,
capable of obscene gestures at the Law of Entropy.
Used by high-tech people who consider magic inherently
evil and don’t want to admit that’s what it is.
Anti-Tech Zone: An area where technology works
poorly, if at all. High-tech devices are more vulnerable
than low-tech devices.
Bound Contract: An agreement bonded by a demon
or devil. Someone who breaks or violates a bound contract
suffers severe consequences.
Breath Weapon: Wyvern and dragons breathe flame,
poison gas, or even high-speed shrapnel (p. 29). Ogres
have dangerous halitosis.
Cherub: The minor elemental form of angel. While
cherubs also pursue justice, they’re not necessarily as
aggressive about it as angels. Cherubs have a limited
empathic ability.
Cold Metal: Any material difficult or impossible to
affect with magic.
Cyborg: A living creature with mechanical parts.
Most cyborgs are humanoids who accidentally lost one
or more body parts. (Some mentally warped individuals
chop off parts of themselves in favor of cybernetic
replacement, but that’s their problem.) (p. 35).
Deflector Shield: A damage-absorbing energy field
used around spacecraft.
Demihuman: A creature closely related to humans.
Common demihumans include elves, gnomes, ogres,
orcs, and dwarves. Human beings are lumped into this
category.
Demon: Selfish elemental who exists only to further
his own comfort and interests. Demons can bind contracts.
Devil: The minor elemental form of demon. Devils
can bind written contracts, and are immune to fire damage.
Doppelganger: A shapeshifting humanoid. Devotees
of pure chaos, doppelgangers take great joy in spreading
confusion and mayhem.
Dwarf: A stocky demihuman. Dwarves prefer hard
knowledge to magic and mysticism. Dwarves of both
sexes have beards.
Elemental: A character whose biochemistry and
physiology has been greatly affected by magic. Common
elementals include angels, demons, ko’Sherkin, and
wyvern. Despite the names, all of these elementals have
human ancestors.
Elf: Elves are lithe demihumans noted for gentleness
and artistic talent.
Enhancements: Extra abilities built into the body of
an android, cyborg, or robot.
Extended Senses: Any sense possessed by normal
humanoids, but with a range beyond normal. Includes
the ability to see in the infrared and ultraviolet spectra,
hearing ultrasonics and subsonics, and so on.
Fleshies: Term used in high-tech cultures to describe
fully living and organic (non-cyborg, non-robot, and
non-android) creatures.
Force Field: A barrier of energy that keeps material
objects and intense radiation out. Usually refers to a
small energy field used around a person.
Gate: An artificial, permanent warp in space.
Summoners can create Gates for personal transportation.
Don’t confuse minor gates with the Prime Gate.
Gee (G): Unit of gravity originally equal to Earth’s
gravity at sea level. This is now defined as approximately
10 meters (32') per second squared, since Earth’s gravity
and sea level now vary.
Gnome: Notorious practical jokers, gnomes are short
humans (about 110 centimeters (3.5') tall).
Gods: Gods are formed by magical power and the
belief of their followers. Most gods are careful to not
offend their followers, as followers refuse to believe in
gods who don’t meet their expectations.
continue |
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| | Copyright © 2007 by Rusttown Press, LLC dba Seraphim Guard. All Rights Reserved. About Fudge: The Fudge game system is copyrighted ©2000, 2005 by Grey Ghost Press, Inc. and is available for use under the Open Game License. See the fudgerpg.com website for more information. “RuneQuest” and the RuneQuest logo are Trademarks owned by Issaries, Inc. and are used with permission. The RuneQuest Main Rulebook is available from Mongoose Publishing. | |