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What is GateCrasher? Part VI |
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Welcome to GateCrasher!
continued
Lexicon
High Elemental: Powerful creatures, high elementals
are minor gods formed by humanoid belief and magical
energy.
Human: The pre-Gate intelligent race of Earth.
Presumably all players have some basic familiarity with
humans.
Humanoid: Any creature descended from humanity,
or deliberately created in basically human shape.
Humanoids include elementals, minor elementals, demihumans,
robots, androids, cyborgs, and fleshies, but
exclude major elementals, high elementals, and gods.
It: Slang word for the Gate’s opening, as in “when It
happened.”
Ko’Sherkin: Chaos elementals, Ko’Sherkin can change
their shape to resemble almost anything. A Ko’Sherkin
in its natural form looks like a mannequin with most of
the color bleached out.
Lycanthrope: Minor elementals who are linked to
an animal spirit. They can change their form from
that of the animal to their normal demihuman shapes.
Lycanthropes are also known as “weres”.
Major Elemental: A creature of great power, composed
of equal parts magical energy and belief. Major
elementals are biologically unrelated to humanity.
Mortals can summon major elementals for various tasks.
Unfortunately for mortals, major elementals can also
summon them.
Minor Elemental: Someone whose biochemistry and
physiology has been changed by magic, but not to the
extent of a full elemental. Minor elementals include devils,
cherubs, doppelgangers, and lycanthropes.
Ogre: A large, hulking, brutish demihuman incapable
of using any words over two syllables. Many ogres are
not as stupid as they behave, however. Ogre breath can
knock people out at close range.
Orc: A crass, piglike demihuman with a snouty nose
and tusks.
Plan B: Term used by mercenaries about to engage in
a full frontal assault. Foreshadows a short lifespan, as in
“Intelligent planning failed. Go to Plan B.”
Prime Gate: Kelorinthol’s Gate, on Ganymede. The
source of all magical energy.
Random Icky Thing: Any of a group of unintelligent
creatures that often appear at inconvenient times.
Many are dangerous, all are unpleasant.
Robot: A mechanical, non-biological intelligent creature
in humanoid form.
Shapeshifter: Any humanoid capable of changing
shape.
Skyfall War: Belter and Martian revolutions of 2042.
The war ended with the Skyfall Treaty, where the World
Federation agreed to Belter and Martian independence
and the Belters agreed to stop dropping very large rocks
on the Earth.
Special-Interest Group: Any of a number of organizations
that work across the System. Many are crackpot,
others only seem to be.
Spell: A ritual that releases magical energy in a controlled
manner for a desired effect. Only magicians can
perform spells.
Supernatural Talent: A magical ability inherent in a
magically-untrained person or creature.
Tech Level: A description of a culture’s or person’s
technological advancement. In game terms Tech Level
ranges from –10 to +10, with the higher numbers being
more advanced.
Wizardry: A culture’s or person’s magical knowledge
and development. In game terms Wizardry is measured
on a scale of –10 to +10, with higher numbers indicating
greater advancement.
World Federation (WF): The Chinese-dominated
organization that ruled the Earth and most of space
from 2011 until 2194.
Wyvern: A dragon-like elemental. Wyvern hate technology.
That folks is the end of GateCrasher Chapter One. Hope it piqued your interest enough to buy a copy. Thanks for reading. |
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| | Copyright © 2007 by Rusttown Press, LLC dba Seraphim Guard. All Rights Reserved. About Fudge: The Fudge game system is copyrighted ©2000, 2005 by Grey Ghost Press, Inc. and is available for use under the Open Game License. See the fudgerpg.com website for more information. “RuneQuest” and the RuneQuest logo are Trademarks owned by Issaries, Inc. and are used with permission. The RuneQuest Main Rulebook is available from Mongoose Publishing. | |